PENERAPAN PERMAINAN DAM-DAMAN “LASKAR LINGKUNGAN” SEBAGAI UPAYA PENINGKATAN PENGETAHUAN DAN PRAKTIK PEMILAHAN SAMPAH SISWA KELAS V SDIT SMART CENDEKIA KARANGANOM

PENERAPAN PERMAINAN DAM-DAMAN “LASKAR LINGKUNGAN” SEBAGAI UPAYA PENINGKATAN PENGETAHUAN DAN PRAKTIK PEMILAHAN SAMPAH SISWA KELAS V SDIT SMART CENDEKIA KARANGANOM
2019-11-14
en
Thesis
text
Waste problems are not only occured in households, but also in schools. SDIT Smart Cendekia Karanganom’s waste management is unproperly and has not been sorted. The number of students in grade I to VI at the school is 374 students. One method of delivering material is to use the Dam-Daman “Laskar Lingkungan” game. This study aim is to determine effect using of the Dam-Daman “Laskar Lingkungan” game as an effort to increase knowledge and practice of sorting garbage in fifth grade students of SDIT Smart Cendekia Karanganom. This type of research is a pre experimental study with the aim of fifth grade students of SDIT Smart Cendekia Karanganom. The dependent variable are increasing knowledge and practice of sorting waste. Knowledge increase was marked by an increase of 27.49% and an increase in practice was marked by an increase of 60.72%. The statistical test used is Wilcoxon Rank Test with Asymp Sig (2-tailed) value or p-value at knowledge level (0.000) and practice (0.000) <0,05 so there is a significant difference between before and after the use of Dam-Daman “Laskar Lingkungan” game.